JAMFEST
The competition will begin with the girls and then the boys. They will compete in a two-round timed “obstacle course” event consisting of dribbling, passing and shooting stations. There will be two rounds of competition – the three (3) boy and girl players with the fastest times from the first round advance to the finals.The players will be timed on a clock starting at 00:00.0. The clock stops when the final shot is made. (Start is on the PA announcer saying “go” and the stop is on the final made lay-up.) The players must observe basic ball-handling rules while completing the course.
The three passing and the “top of the key” shooting challenges are considered completed (player can move on) when he/she either 1) successfully hits the target/makes the shot or 2) exhausts the corresponding rack of balls at the target/basket. For the opening lay-up and the final shot, the player must rebound his/her own ball until the basket is made. In the case of a tie in either round (times will be to the tenth of a second), the tied players will repeat the course. Players are subject to disqualification (at the final discretion and judgment of the referee) for failure to attempt all of the challenges as they are designed and intended to be completed. Order of competition in the finals is determined by inverse order of first round times. There are no “time penalty”.
3-POINT SHOOTOUT
SLAM DUNK CONTEST
Each player participating in the contest receives two (2) dunk attempts in the first round and two (2) dunk attempts in the final round. Following each dunk, the player is scored from 7-10 by the judges. After the player has completedboth dunks in a round, the scores are tallied.
Contestants will have 45 seconds to receive a score on the attempts. If the player does not complete any dunk attempts during his 45 seconds, he is given a score of zero (0). A dunk attempt is when a participant attacks the basket with the basketball and makes a controlled motion at the rim. The referee will make the final call.
The top three (3) players with the highest scores advance to the final round. Scoring is not cumulative. In the final round, the order of dunkers will be from lowest to highest based on first round totals. The order of the second attempts in the final round is re-shuffled from lowest to highest score based on the judges scoring of the final round’s first attempts.